Tuesday, April 16, 2013

Why Microsoft’s Next Console Won’t Always be Online (And Why it Doesn’t Really Matter)


There have been a ton of rumors and plenty of drama floating around lately about Microsoft’s next console, codenamed “Durango”. The most prevalent rumor is that the new console will always be online, with rumors even circulating that the console cannot be played offline at all. A Microsoft employee took to Twitter to defend the idea of an always on console, and subsequently left Microsoft, although it is unknown if he was terminated, or left of his own volition. Public opinion is varying wildly, with some people claiming that this “always on DRM” won’t matter in the long run, and others believing that it will lead Microsoft to its doom. There’s obviously a lot of conflicting information, and until E3 everything should just be taken as a rumor, but I thought I should weigh in.

Microsoft’s next console will not require a constant internet connection to simply play retail games. I’ll bet money on that, but even if it does have a system where it is constantly using the network, it would not be for DRM. See, the Durango already has a system in place for always on DRM, the PlayStation 4 will have it too, and it’s already in place for the Wii U, Xbox 360, PlayStation 3, and every other home console on the market. This DRM is called using physical media.

The bane of hackers since the dawn of time.

Look familiar? These little guys are what make sure you actually paid for the game you are playing. Both the Xbox 360 and the PlayStation 3 offer the ability to install physical games to their internal hard drives, but still require the game to be in the disc tray in order to actually play the game. See, game discs are incredibly hard to replicate. You can’t just burn the image of a game onto a blank DVD, pop it in your Xbox, and boom, free games. You have to mod your console first, which, in addition to voiding your warranty can go wrong very easily and lead to you destroying your console. We’re not talking about just downloading some files and sticking them on a flash drive either, we’re talking about soldering stuff to your Xbox’s motherboard. The idea of “always on internet connection DRM” is fine on PCs because:

A) PC architecture is very open-ended and in some cases open-source, which can lead to people creating workarounds and mods with comparatively little effort, and

B) Anyone who is downloading full sized games from say, Steam or Origin, has a stable enough connection for a 10+ gig download, and most PCs never move from somewhere they have a connection, so they more than likely have the stability for DRM.

Consoles, however, are not subject to either of these. Most of the firmware elements of the current generation of consoles still have not been broken to the point of infinite free modding (although the Wii totally has). As long as hardware manufacturers are able to develop new, stronger methods of encryption, home consoles will probably never be fully broken during their lifecycles. I know home consoles are moving more and more towards the digital marketplace, but digital games on current systems already have DRM, and it works fine. There is a way bigger problem with websites generating codes for Microsoft Points (which I will not link here, seriously, do not download one of those things) than there is with people pirating Xbox Arcade games.

The other claim I hear is that this “always on” system will be used to eliminate the used game market, by locking copies to consoles. The problem with this theory, of course, is that Microsoft literally cannot afford to do this. GameStop owns a pretty big chunk of the market share, and their business is heavily dependent on used game sales. If Microsoft decided to literally destroy the used game market, GameStop could simply choose to not carry their new console. This would be a way bigger blow to Microsoft than it would be to GameStop, because Microsoft needs a big install base of early adopters in order to compete with the Wii U and PlayStation 4. Additionally, they are well aware of how many of their users do not use the internet features of their systems. By their own admission, there are about 76 million Xbox 360’s in the world, but only about 46 million Xbox Live accounts. Microsoft is not about to alienate nearly half of their userbase.

If Microsoft’s next console does have some form of constant internet connection, it will likely be used for background downloading and updating, so you can set a schedule and have things download while you are at work/school/whatever. It is possible that as long as the internet is connected, it will be searching for updates and downloads, but let’s not forget that Nintendo has already been doing this for years. I don’t think WiiConnect24 did the Wii any harm at all.

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