Tuesday, July 30, 2013

Insert Fish Pun Here

As you may or may not have heard, Phil Fish has cancelled Fez II, and is giving up on making games. He says that this decision comes at the end of “a long, bloody campaign”, and it has been confirmed that he is totally serious. People have made a really big deal about this on both sides of the camp, with some people really upset that Fez isn't getting a sequel, and others glad that Phil Fish won’t be making any more money.

If you've seen Indie Game: The Movie, you probably know that Phil Fish is a bit of a weirdo. He reminds me of a game developer version of Edgar Allen Poe, kind of sad, misunderstood and a bit of a dick. Fez turned out to be a fantastic game, but only after years of development and multiple revisions. Regardless, I have a lot of respect for Phil Fish as a developer, the conditions and situations he had to face while developing Fez we’re terrible but despite that he managed to make a great game. If he wasn't so abrasive toward his fans and didn't respond to criticism with such hostility he could have become a well-known and beloved game designer.

Honestly, this isn't really news. Game companies form and collapse all the time, and Indie companies aren't any different. The only real difference is that this decision was made by one person while he was overly emotionally invested. Was it a sensible move to make? No, but it is his decision. If he really believes that random people on the internet have been working in tandem to offend him and get him to stop making games, then there’s nothing else to say. As anyone who does any job in the public eye knows, you need to be thick-skinned about most of the things people say. You’ll drive yourself insane if you try to rationalize and internalize everything anyone says about you.


In reality though, Phil Fish is just a guy who either never really cared about making games in the first place, either that or someone who takes internet insults really really badly. I wonder what he’s going to do now that he’s out of the game business. It’ll be interesting to see if he takes up another “public creativity” career like writing, and if he does how badly he reacts to being called a hack all over again.

Tuesday, July 23, 2013

It's Easier Than Ever To Be A Cheap Bastard

With the Steam Summer Sale over we can all go back to letting our wallets recover and actually play a few of those games we picked up. I think I did well this year, and picked up a lot of games for very cheap. Here’s my haul, for your viewing pleasure:

Games I bought:
BIT.TRIP Runner 2
Borderlands 2 Costume DLC
Dishonored + DLC
Far Cry: Bloor Dragon
FEZ
Giana Sisters: Twisted Dreams
Left 4 Dead 2
Penny Arcade’s OTRSPOD Episode 4
Puddle
Roller Coaster Tycoon 3: Platinum
Strike Suit Infinity
System Shock 2
Tomb Raider

Games I got as gifts:
Deus Ex: Human Revolution + DLC
The Last Remnant
Rogue Legacy
Strike Suit Zero
The Witcher 2

Games I gave as gifts:
Bastion
Merto: Last Light
Sonic All Stars Racing: Transformed
Superbrothers: Sword & Sworcery
XCOM: Enemy Unknown

And the grand total for all those games? A whopping $53.41. Less than the regular price of a single retail game. How did I manage this you ask? Through the magic of Steam Trading Cards of course!

Steam Trading Cards is a new system on steam that allows you to play games and earn cards. Certain games have cards, and you can earn up to half of that game’s cards by playing it, the rest you have to buy from other people or trade for. That “buy” is the key component here, because you can earn all the cards you can and just sell them through the community marketplace for Steam credit. When you collect all the cards you can use them to make badges, which earns you Steam XP and blah blah blah, what matters is that people are willing to pay money for these things, which is free money for the rest of us. I made close to $40 by selling steam cards.

It’s a brilliant move by Steam, since the badge earnings are totally cosmetic, it doesn't cost them anything in terms of lost revenue, and they take a lucrative 15% cut of all Steam marketplace transactions. They are profiting off this card thing hand over fist in a way that would make even Apple jealous, but we don’t hate them for it. We don’t hate them because even though it’s a system of superficial changes that serves to make them money, Valve isn't trying to pretend like they’re giving us some huge new service we should have to pay for. If you want to ignore the cards, you are more than welcome to do so, if you want to farm them and get money, go nuts, and if you want to actually craft badges to get wallpapers and emoticons you can do that too. It’s a totally no lose situation for us and a win win situation for them. For the low cost of building the system they can continue to support it and see profits on the level of TF2 hats with every game they support.


It’s amazing to watch other companies like Microsoft flounder with public relations while Valve continues to be everyone’s favorite gaming company. Part of it may be that Valve does comparatively little PR work of their own, and other than Gabe Newell getting up on stage and talking about how awesome everything is, most news about Steam spreads through independent news sites. Who would have thought that making business decisions that aren't anti-consumer and just generally being supportive and understanding towards your userbase could make a company successful?

Tuesday, July 16, 2013

Of Smashing and Brothers

It was a pretty big weekend for one of my favorite game franchises ever Super Smash Bros. After some drama from Nintendo, Smash was allowed to be streamed and EVO, the world fighting game championships, and went on to break the world record for largest fighting game live stream of all time. This combined with the official announcement of return of Olimar (my main from Brawl) in Smash 4 has led to it being a good weekend for Smash players. Of course, no online discussion of Smash Bros. would be complete without endless arguments on the definitions of “competitive” or “fighting game” so I suppose I should weigh in on this. For the record, I have been playing Smash Bros. since it came out for the N64, my friends and I have put literally thousands of hours into melee and brawl, and I have entered Smash tournaments in the past. I consider myself to be a fanboy of every aspect of Smash Bros. from 99 stock pokeball battles to 1v1 Final Destination showdowns, and everything in between.

First things first; play the game however you want. If you and your friends are having fun playing the game, then keep having fun, and don’t let anyone tell you that your way of playing is “wrong”, that’s not what I’m here to do. What I am here to say is that you can’t dismiss the complaints of the competitive community just because you don’t like to play the way they do. The community that plays Melee at a tournament level were the first people to put to paper many of the advance mechanics from that game, mechanics that people use at every level of play, so even if you only play 4 player coin matches, if you have ever spiked someone with a meteor, or learned to nail sweet spots with a character, you have them to thank. Also, regardless of what anyone says Smash Bros. is a competitive series. It is a game where multiple people are put into an arena on equal grounds, and the game ends when only one of them is remaining, or scores the most points, and the winner is given a victory screen. That is literally the definition of a competition. Any game that features players competing against each other, and results in one player or team winning is “competitive” (except Mario Party, screw Mario Party), even if you personally just enjoy the game and don’t care about winning. Without further ado, have a list of reasons why the game being “competitively viable” is important:

1. Game balance is way more important than competitive tier lists. Tier lists are really disingenuous, and only apply at the highest levels of play, proper game balance however, affects the gameplay experience at all levels. I’m sure there are a number of people at lower skill levels who became disenfranchised with Brawl because they had a friend who played Meta-Knight who they were never able to beat and couldn't figure out why.

2. Having solid control of your actions makes victory feel good. I’m not talking about items and stages here, the wackiness of having bomb fall on you is different, I’m talking about feeling like your actions have an effect on the outcome of the game. Even though it does happen, deaths from random stage hazards happen significantly less often than kills through attack from players. It’s not just about winning either, this is coming from someone who considers the Ganoncide to be the pinnacle form of player death.



3. More options is never a bad thing. If you are one of those people who think Smash should never see tournament play and people who do that are taking it “too seriously” then what do you have to lose by that option being available? Maybe you don’t like competitive Smash now, but you could grow to like it over time? The way I see it, if you are that intolerant of the way other people live their lives then you would never interact with those people anyway.

4. There’s no reason why the game can’t be both. Melee is an excellent party game and an excellent tournament game. Neither of those elements suffers for the other one being included. No one is arguing that Smash 4 should be “Street Fighter: Nintendo Edition”, so stop acting like us hoping that the next Smash is competitively viable is the same thing as us saying that they should remove items or have every stage be flat and boring.


I could really keep going here. There are an endless number of reasons for me to rattle off, but the biggest one is still: why do people care? If you don’t like tier lists and twitchy gameplay and internet whining, then just ignore it and go play some Smash. No one is forcing you to watch or play in tournaments, and if you run into someone in real life who won’t play by any rules other than his own call him the asshat that he is and move on. 

Tuesday, July 9, 2013

The Six Billion Dollar Machine

Just FYI, I no longer care about Xbox One VS. Playstation 4, as that battle has gotten pretty boring. I'm far more interested in watching Microsoft's gaming division crash and burn all on its own. For example, let's take a look at how much money they have invested into the system already, not even counting the cost of the system itself, months before launch:

And a marketing campaign "significantly larger" than the Kinect campaign, so that's half a billion at least.

That's almost 6 billion dollars without even touching the manufacturing costs, packaging and shipping. That's fine and all, the invisible hand of free market capitalism strikes again and all that, but what exactly is their end goal here? To make a successful console obviously, but they must be redefining “successful” since in addition to their recent marketing and PR blunders there is no way the Xbox One can be a financial “success”. Let's look at some numbers, we’ll use $6 billion as a starting point as the amount of money this console needs to make in order to at least get into the black. $6 billion divided by $500 a console is 12 million units; I know the numbers aren't that simple but for the sake of argument let’s say they are.

Does Microsoft really expect to sell 12 million consoles right out of the gate? It took almost two full years to get those numbers out of the Xbox 360, and it had the advantages of beating their competition to the market by a full year and offering a number of unique games thanks to recent acquisitions like Rare.
The Xbox One on the other hand has to deal with the WiiU which has had a year to build up a user base and has a number of big titles scheduled for the holiday season, and it has to go head to head with the Playstation 4, which is not only $100 cheaper out of the box but also offers 90% of the same games at launch. What exactly is Microsoft’s plan if this thing doesn't hit that 12 million mark? What if it takes two or three years? Not even counting the additional expenses over that time, that is a massive financial hurdle to overcome for a console, especially one that has had so much trouble getting off the ground at all.

The next few months will be interesting to watch, to say the least.


Also, I’m really done talking about the Xbone this time, I swear (unless Microsoft comes out and does something monumentally stupid again).

Tuesday, July 2, 2013

I Would Watch That Movie

Enjoy your 4th of July everybody, I sure will, especially with the news that Don Mattrick is moving on to become the new CEO of Zynga, and how truly poetic that is. Seriously, it’s like the end of a Disney movie.


“And then the internet banished the evil Mattrick to the Zynga planes forever, bringing peace back to the video game industry, and the consoles lived happily ever after.”

Brings a tear to my eye...