Tuesday, May 28, 2013

More Xbox One Nonsense

I've seen a lot of people lately defending Microsoft and the Xbox One. Mostly this defense comes from fanboyism or console warrior nonsense, which makes no sense to me. Microsoft (or Sony or Nintendo for that matter) doesn't need you to defend it on message boards around the world. They have a multi-million dollar PR department whose sole purpose is to make their company look good as a whole, if they can’t stop their executives from calling their fans “Backwards” then there is no reason for you to step up to the plate and take a shot at it. More importantly though, is a trend that I’m seeing a lot of with regards to the Xbox One, and that is the “I don't use it, so the console doesn't need it” defense.

It works like this: There are rumors floating around that the Xbox One will lock games to your account when you buy them, and if you give or sell the disc to someone else, they can’t use it to play the game, and must buy the game online at full price, making the disc alone totally worthless. This is a really big deal, and will change the shape of how digital “goods” are perceived, even if only a little bit. The EU courts have ruled on a case where, it was deemed legal to resell digital content, even if it violates the digital EULA, because the person who bought it “owns” it, and can do with it whatever they see fit. The new DRM for the Xbox One laughs in the face of that idea, and basically says that even though you “bought” the game, you don’t actually own it or have any rights to it, and that Microsoft gets to control what you can do with it.

That’s what DRM is, essentially, a company dictating what you can and can’t do with their product, but DRM alone isn't the problem. No one would care if the DRM was totally invisible and would only matter if you did something actually illegal with the software, but it isn't invisible, and is in fact actually quite obtrusive, hence the whole reselling used games problem. Then, when this multi-billion dollar company does this, people come out of the woodwork to defend those actions, and when pressured for reasons they say “well I don't sell my games, so it doesn't matter to me”.

How selfish do you have to be to think that is a reasonable line of thinking? “Oh, well I don't use that thing, so it might as well not exist! What are other people? Am I not the center of the universe?” Do these people also thing that any food they don't like shouldn't exist? I don't like seafood, but that doesn't mean I think the fishing industry should shut down because “who eats fish anyway amirite?” Just because YOU don’t use something doesn't mean it shouldn't exist, someone else may love or need it. This argument can be used to justify the existence of the TV and Motion features of the Xbox One as well, but the counter-point there is that those features are being implemented in lieu of features that make gameplay better, and will drive up the cost of the system. This new DRM provides no benefit to the consumer and is totally negative. The system and the games will not be cheaper, or better as a result of this system, and even if it doesn't affect you personally in any way, things like cheaper used games are one of the major driving factors of price drops and sales for new content. There may be some argument out there in favor of this new DRM, but “it doesn't bother me” certainly isn't it.

For the record, I used to trade in games and buy used copies, but I don't anymore. At the time I didn't have the money for every new release I wanted, and selling games was a great way to overcome that. I no longer need to sell my games, but that doesn't mean that I approve of this new business model in any way.


Tuesday, May 21, 2013

Hell Status: Frozen Over


Wow Microsoft, just wow. The new Xbox conference just ended, and I’m kind of in shock. APPARENTLY the future of gaming does not lie with games, but rather with “Interactive Entertainment Experiences”. To this end, they are offering a “Dynamic Home Screen” that allows you to switch between web browser, Skype, live TV, games, movies, music, toaster, washing machine, and a live webcam feed of puppies very easily. This is supposed to create a “Seamless Entertainment Experience” that will make the “Xbox One” the new centerpiece in living rooms around the world. The only problem here, of course, is that I, and everyone else, ALREADY HAS A DEVICE THAT DOES THAT:



Seriously Microsoft, you spent how many years, and how many dollars to solve a problem that television manufacturers solved decades ago? When you have a TV with multiple things connected to it, you don’t have to unplug and plug in things every time because the television has multiple inputs. “Oh” I hear you say, you Xbox fanboy in my imagination, “but the Xbox One allows you to do multiple things at once, by offering multiple windows”. Really. That’s the best you can come up with? News flash, televisions have had that feature as well since 1983. I’m just going to go ahead and list all of the big, glaring, obvious problems with the system as it has been shown so far:

1. Stop focusing on what the console “can” do and start telling us what it “will” do.

All of these features are nice, no one will ever use them, but I suppose they are nice to have. The problem is that if you don’t use them, then what does this console offer? Let’s say I don’t give a damn about using Facebook or Skype on my Xbox One, and I just want to play games, what drives me to pay the premium for this brand new console that I can’t get anywhere else? The WiiU offers unique control styles, and the Playstation 4, while it also has a case of the “features” at least has some of those features tailored to gaming like live streaming and content sharing. According to this reveal, all the Xbox One offers to people who actually play games is better graphics and more processing power, which leads me to my next point.

2. It really doesn't look that good.

I can’t be alone here. When they were showing the new and old Call of Duty games side-by-side I really didn’t see that much of an improvement. Sure the images looked better, but that’s because the “old” screenshots were flat, in-game angles that you see all the time during gameplay, while the “new” shots were dynamic angles used for the trailer. Even if those images were rendered using the in game engine, they aren’t gameplay, and it isn’t running in real time. If you compare the CoD: Ghosts trailer to the CoD: MW3 debut trailer, they look pretty darn similar. Whenever a new console comes out, you can’t judge its power on the launch games, just look at Perfect Dark Zero vs. Halo 4, it’s like night and day, but this definitely doesn’t make me want to jump up and spend half a grand on a new console.


To be fair, nether is the Playsation 4, but seriously, this is such an obvious thing to include. This, mystifyingly includes Xbox Live Arcade games, so not even your downloadable titles will work. If the console’s purpose is to connect all of the devices in your house into one box, then why can’t we play as many games as possible on it?


Remember when I made a whole big post about how it would make no sense to have games that require physical discs anyway to have additional DRM on top of that? Well, I have egg on my face because apparently I underestimated just how incompetent Microsoft is. Let me get this straight: The console requires the installation of every game to the hard drive, but the game disc doesn't have to be in the drive in order to play it. Instead of requiring the disc, the game will be locked to your account, and if anyone else tries to play it, they will have to pay a fee. The problem here, of course, is that if the fee is less than the cost of the game, people will just pass discs around instead of buying it at full price, because you never actually need the disc in order to play, and if the price is the same or higher than the actual price then the used games market is literally dead for the console, which will cripple its market share. If it is the full price of the game, Microsoft will also have to keep up with all sale prices everywhere, otherwise the entire market falls apart due to conflicting values. Huh, sounds reasonable.


I keep trying to type something informative here, but I can’t stop laughing long enough to get words out.

I could keep going forever, but by far the most telling this is that over the course of the presentation, Sony’s stock prices shot up almost nine percent.


That’s ominous.

Tuesday, May 14, 2013

I Just Want Virtual Reality Already


There is some really cool new technology being developed right now. Motion controls and touch screens have dominated the gaming landscape for a while now, and I remember a time when those things were considered to be the cutting edge of video game technology. Now though, most of the tacking on of motion controls has stopped, and anything that can fit in your pocket has a touch screen, leaving room for exciting new game control technology. One day, ONE DAY, we’ll be able to jack into Matrix style virtual reality worlds to fight monsters and bang chicks, but until then we’ll have to be content with some feasible alternatives. I’m really excited for the future of computer control, and it’s coming sooner than you think.

Leap Motion is some fantastic new 3D motion tracking technology that, in addition to working really well, makes you look like Tony Stark, which is always a plus in my book. It’s similar to the Kinect, but significantly more accurate, down to 1/100th of a millimeter, and because it’s so accurate you can use it to paint pictures and control games. Gone are the days when Kinect promised us interactive gameplay without a controller, considering that’s not what we got at all:





This thing is amazingly precise, and tracks all of your fingers independently, which means it can be used as anything from a teaching tool, to physical rehab, to gaming, to artwork, and more. The Leap Motion controller comes out next month, and has had software being developed for it for months. Combine that with this deal to bring the Leap Motion to laptops, and we may just have a whole new sub-genre on our hands.

Then we have this game, Son of Nor, coming to PC, Mac, and Linux. At first look it seems to be a fairly standard third person action game, but then you watch the development videos, and realize that you control magic in the game with your mind. Using the EPOC headgear you can cast spells and alter terrain with thoughts, rather than actions. The technology requires you to “teach” your brain how to activate the abilities, but once you are immersed all of the actions just become effortless. This is the kind of technology that could easily be integrated into nearly every game genre, imagine being able to reload with just a thought, or not having to navigate maps and menus, but rather just thinking of the item or location you want, and having it pop up.

The future is here people.

Tuesday, May 7, 2013

"Gaming Journalism" Is the Only Punchline You Need


I’m sure you've seen this one; Katie Couric did an hour long exposé on the dangers of violent video games, and video game addiction. In short, she found some particularly gruesome cases of violence and tragedy, and tries to frame them in the context of being caused by violent video games. The prominent case on display is the case of Daniel Petric, the so called “Halo Killer”, who shot both of his parents in the head when they took away his copy of Halo 3. Petric's father survived the gunshot, while his mother did not, and after facing trial was sentenced to life in prison, with possibility of parole after 23 years. I could spend literally 12 hours typing up all the reasons why this piece of “journalism” is a complete farce, but I’m going to try to do it in 8.

I would like to point out that I am in no way trying to undercut this tragedy. Petric snapped, and in his rage committed a terrible act of violence. As a society, it is up to us to protect the members of our society first and foremost, even against other members. Petric is a murderer, and no amount of justification or science will change what he’s done, or what punishment he will face for it. However, the way that Katie Couric is presenting this tragedy is nothing short of exploitation.

I could go on a rant about legitimate mental health problems not suddenly appearing in 1972 when Pong was first released, or in any other year when your game scapegoat de-jour came out. I could talk about the fact that, if we assume that video games cause these behaviors that the actual violent events are statistically insignificant compared to the number of people who actually play video games (about 70% of the entire world). I could also point out how this report is framed and shot like a horror movie, with the sole intent of scaring its audience. How about I go on a rant featuring all of the well documented positive effects of video games? I guess the most convincing evidence is that this is just a repeat of history. Before video games, rock music was going to get our kids to worship Satan, and before that comic books were ruining our children forever. Video games are just the latest in a long list of parental scapegoats, and if history is any indication, we will irrationally discriminate against something that our kids like.

Instead of all of that though, I’m going to talk about something I didn't even know about until I was doing research for this article. The Petric case took place in 2007, so the trial and sentencing have come and gone, and during the trial, the defense attorney claimed that Petric was housebound for nearly a year due to a staph infection that resulted from a snowboard injury. The defense went on to say that due to these conditions, he was “more prone to be influenced by the game's violent content”.  

What.

What does that even mean? Is this lawyer literally implying that boredom can lead to murder? Is he saying that Halo 3 encourages matricide, but unless you have sufficient time to play it doesn't affect you? They were going for an insanity defense here, but that means that they were trying to prove that playing video games for a long time causes insanity. Not even the “sleep deprivation causes insanity remarkably quickly” defense, literal, balls to the wall, insanity. While he was still found guilty, and his sentencing was lighter than it could have been on account of Petric being a minor, the judge admitted that he believed that “[Petric] had no idea at the time he hatched this plot that if he killed his parents, they would be dead forever." 

What the hell? I’m not about to go on a personal accountability rant, but this is not rocket science people. When someone does something that they like to do over and over again, it isn't an addiction, it's just something they like to do. When they get to the point of neglecting other elements of their life for it, it becomes an addiction. Petric had legitimate mental problems, and the event of his parents taking away his copy of Halo was just the trigger that led to this awful incident. That trigger could have been anything else just as easily, any other confrontational act with his parents where he had to choose between them and something he wanted. I’m willing to bet that a gun wouldn't have even been involved if his father hadn't locked the game in the same lockbox where he kept his 9mm handgun.

But that’s a whole other issue.