Gather round folks its story time! This is the story of a little site called Polygon.com, who have, just today, released their impressions of the Xbox One, and accompanying games. Polygon has been releasing an episodic self-documentary about themselves for a little while now called "Press Reset", which it turns out they got a little help funding. From who? Microsoft. And how much you ask? $750,000. Here's that fact being confirmed on twitter by Arthur Gies, the head reviewer for Polygon:
So since Microsoft is literally funding their website, you'd think that they would give the Xbox One a glowing review right? Well that seems to have been the plan, what with the final review score being 8/10 (.5 better than their PS4 review), however looking at the review itself tells a different story. It's full of statements like this:
and
and
and
And it goes on. Despite all of these criticisms however, they still offered both a glowing final score and a notably higher score then their competition. Another note about the review is that it frequently cites features that have not been implemented yet as positives, as they will be positive when they launch. Why is the review so self-contradictory in this way? Especially when the same company slams the PS4 in their review with statements like:
When the Xbox One review makes no mention of these shortcomings that both systems share. Why is it like this? If I were a more cynical man I would say that it's because Microsoft believes that people still undecided on which system to get are dumb enough to only look at the final score, rather than read an in depth review. If I were more cynical I'd think that part of Microsoft's deal with Polygon for the $750,000 was to have the Xbox One beat the PS4 in final score no matter what, and that the content of the review itself was never part of the deal. If I were more cynical I'd believe that right now Polygon is live streaming 12 hours with the Xbox One and instead of praising the system that their site declared the "superior machine", our hosts banter would be punctuated with quotes like "Why won't this just work?" (referring to voice controls) and "I hate this game." (referring to Dead Rising 3, a game they praised in their Xbox One review as a "truly next-gen experience" and gave a final score of 7.5/10).
Oh wait. That last one is real.
Wednesday, November 20, 2013
Tuesday, November 19, 2013
I Just Want To Smash Things
Let’s talk about Smash Bros. I know the PS4 came out last
week, and the Xbone comes out Friday, but every news organization on the planet
is covering those things, I’d rather talk about this:
For those not in the know, Project M has been an attempt
four years in the making to improve Brawl’s gameplay and return it to the level
of competitive combat that Melee offered. It has been a long time coming, and
characters have been reintroduced a few at a time over the years, but now it
looks like everything is ready. The technology behind the improvements this
team has made to the game is nothing short of miraculous. When Brawl was first
being modded, the limitations of the modding engine became very obvious very
quickly. At the time, no one even though you could do full model importation or
real mechanical tweaks. It wasn't until very recently that it was possible to
actually add a new character without
removing an old one.
This is a big step for competitive smash, as Project M
tournaments have happened, but they ave never been the standard. The competitive
Brawl scene is largely dead anyway, due to the nature of the game and the lack
of a community consensus on a unified mod engine to play on. The other primary
mod set that people use is Brawl+, which sticks closer to its Brawl roots, but
still tightens up the gravity and other changes. Brawl+ has had the advantage
of not needing the time it has taken Project M to really get up and running,
since the changes are much more subtle. Project M, however, has shown a lot
more promise as a balanced platform, and has a more dedicated team, so it will
hopefully be supported with balance patches for a long time.
I’m very excited about this new version. I still have my Wii
hooked up and everything solely for Smash Bros, and probably will for the foreseeable
future. Smash Bros U is looking great so far, and everything Sakurai has said
about it so far has been overwhelmingly positive and beneficial to the health
of the game. It’s going to be at least a year before the release of the next
Smash Bros, but I’m going to try to not be freaking out the whole time. The
announcement trailer still gives me chills.
Tuesday, November 12, 2013
Maybe I'm Just Getting Slower
I realized today that I've been playing a lot of turn based
and strategy games lately. Between Fire Emblem, Pokémon, the new Age of Empires
2 expansion, and the new XCOM expansion, it’s been nothing but strategy for me.
I've played a few other games in the interim, like Batman: Arkham Origins and
Wonderful 101 but I've just had a strategy bug to itch for the last few months.
Part of it is that I have this weird thing where I have never been a fan of any
real time games on handheld systems. With the sole exception of Mario Kart I
basically only play turn based and tactics games on handhelds if possible. I
guess it’s because I feel that whenever I’m playing a handheld game, I should
be able to stop and put it down at any second, since I’m playing them on the
go.
The new XCOM expansion is pretty excellent. It’s basically a
sequel to Enemy Unknown, using the same core game and engine and adding a ton
of new content. Enemy Within more than triples the number of gameplay maps
available, and adds new options for unit upgrades, mission structure, and
gameplay modes. Everything it adds breathes new life into the game, and fixes a
number of issues many people had with the original version. I’m about to start
playing it now, and I’ll post more impressions once I get some time with it,
but the reviews have been almost universally positive.
Age of Empires 2 HD got a new expansion as well, which is
surprising considering how old the original game is. It’s a pretty barebones
expansion, only adding a few new civilizations and campaigns. The Forgotten
also adds a couple of new features and improvements, like built in streaming
with Twitch TV and built in spectating for online matches. For such an old game,
getting any expansions at all is pretty impressive, and I don’t know what else
they could do to improve the game that wouldn't ruin the nostalgia of being an
HD remake of a 14 year old game. It isn't much, but I’ll take it.
Obviously Pokémon is still eating up most of my gaming time,
and I’m approaching 200 hours. The amount of work Game Freak put in to rebalancing
the scene for competitive play is fantastic, and it has rekindled my love for Pokémon
battles. I’m almost sad that Pokémon Bank is coming out next month, and with it
will come a flood of perfectly hacked Pokémon from the earlier generations. On
the other hand I really want to use a Heatran on my new team, so
win-some-lose-some.
Tuesday, November 5, 2013
Expectations? Ha!
A new Call of Duty game comes out today! This being a gaming blog and all, I should probably talk about it, but screw that! I'm running a new D&D campaign!
Dungeons and Dragons is really fun, if you've never played it. I know I'll get a lot of flack for this, but my favorite version is 4th edition, because it has the most interesting and balanced combat engine of all the RPGs I've played, and I prefer to play D&D like its Fire Emblem. If you like tactics games, D&D is basically a tactics game with a story you write yourselves, and act out through improv.
I usually fill the role of DM, or Dungeon Master, the person who runs the game, and controls all of the monsters and NPCs. The last time I DM'd a campaign was years ago, and it was awesome until it resulted in week after week of me trying to kill and overpowered adventuring party. See, there are two ways to run a campaign, as a storyweaver and friend, who just wants to share in cool experiences with his party, or as a malevolent force, hell-bent on slaying the party and putting them in mortal danger as frequently as possible. As you can probably imagine, the second one is super fun, and it results in this DM vs party situation where the DMs job is to hit the party hard enough to kill them, but not so hard that they claim it's unfair. Your primary goal is to make them wallow in despair, and accept their fates. Victory for a slayer DM comes not when the party is dead, but when the players accept their fate, and blame themselves for their failure, instead of your brutal campaign.
That ended up sounding significantly more evil than I intended, but the point is the same. If you are the kind of person who likes developing challenges, traps, and encounters, and then watching your friends try to navigate them, then DM is the job for you. I bring all this up because I have been coerced into running a short campaign by some friends, and I'm really getting into it. Here's the campaign background for the first encounter:
Your group, [group
name] is a small organization in the business of conducting, less than
scrupulous missions for being who are willing to pay your fees. Your services
aren’t cheap, but you have a reputation for silence, discretion, and honor. [Group name] is based in the undercity
of Polis Agora, an ancient city of
magic and power that was founded long before the convergence. The native
Agorans are a peaceful, spiritual people, who have had trouble dealing with the
influx of technology and power that their city has faced, and very few still
live in the city itself. Since the convergence, this once great trade city has
been overrun with gangsters, thieves, and con men, who have been trying to
overthrow the local government and install their own puppet politicians. Due to
the cities ancient laws, the title of Duke
of Polis Agora has been passed down through named successors, and each Duke
has picked a native Agoran replacement, and for the last 200 years their office
has been as resistant to change and corruption as possible.
The current Duke, Duke
Torlief, is known in the public eye for being aloof and likeable, but
behind closed doors he is a strong negotiator and a powerful ruler, who refuses
to yield to the ruffians who would steal his city. He is also a man of honor,
and refuses to turn to illegal or unscrupulous means to shut down his
opponents. The Duke’s cabinet, however, is not so valiant, and is willing to do
anything to maintain native Agoran control of the government. One such cabinet
member has even gone so far as to hire [group
name] under an alias, to assassinate notorious gang boss Baron Darost.
Dungeons and Dragons is really fun, if you've never played it. I know I'll get a lot of flack for this, but my favorite version is 4th edition, because it has the most interesting and balanced combat engine of all the RPGs I've played, and I prefer to play D&D like its Fire Emblem. If you like tactics games, D&D is basically a tactics game with a story you write yourselves, and act out through improv.
I usually fill the role of DM, or Dungeon Master, the person who runs the game, and controls all of the monsters and NPCs. The last time I DM'd a campaign was years ago, and it was awesome until it resulted in week after week of me trying to kill and overpowered adventuring party. See, there are two ways to run a campaign, as a storyweaver and friend, who just wants to share in cool experiences with his party, or as a malevolent force, hell-bent on slaying the party and putting them in mortal danger as frequently as possible. As you can probably imagine, the second one is super fun, and it results in this DM vs party situation where the DMs job is to hit the party hard enough to kill them, but not so hard that they claim it's unfair. Your primary goal is to make them wallow in despair, and accept their fates. Victory for a slayer DM comes not when the party is dead, but when the players accept their fate, and blame themselves for their failure, instead of your brutal campaign.
That ended up sounding significantly more evil than I intended, but the point is the same. If you are the kind of person who likes developing challenges, traps, and encounters, and then watching your friends try to navigate them, then DM is the job for you. I bring all this up because I have been coerced into running a short campaign by some friends, and I'm really getting into it. Here's the campaign background for the first encounter:
It is a time of great turmoil on the Material Plane. It has been 200
standard years since knowledge of the multiverse became widespread as the
result of the time wizard Amser’s
devious plans, and gave rise to what is now called The Convergence. With travel and communications between planes now
a common occurrence, beings with wealth, power, and knowledge seek to plunder
and control areas of the multiverse once inaccessible to them. Many of the old
gods and other greater beings have retreated, as this rapidly changing world is
causing disturbances not even they can predict, and the resulting power vacuum has
given rise to numerous emperors, gang leaders, and false prophets who seek
power for themselves.
Tuesday, October 29, 2013
Writer's Block
Blarrrrrrrrrrrg.
I have no idea what to write about this week. All I've been doing for the last week is playing Pokemon, and I already did like 3 posts about that. Batman came out, and my roommates seem to be in love with it, but I haven't really touched it yet. Microsoft continues to screw the pooch with the Xbone launch, but that isn't even news at this point. Mountain Dew Game Fuel is back, and super delicious, but that isn't exactly news either.
Nintendo announced that that sexy Legend of Zelda: Link Between Worlds 3DS XL is coming to North America, and that's pretty sweet, along with announcing some awesome new colors for this holiday season.
Uhhhh...
I'm excited for the new XCOM DLC, but that isn't for another few weeks. Halloween is this week, but all of the festivities I'm going to be a part of aren't happening for another week or so, for scheduling reasons, and so I'm not really feeling the holiday spirit. Also the new Magic: The Gathering Commander decks come out Friday, and they look pretty sweet.
I guess that's about it. Back to breeding Pokeymans.
I have no idea what to write about this week. All I've been doing for the last week is playing Pokemon, and I already did like 3 posts about that. Batman came out, and my roommates seem to be in love with it, but I haven't really touched it yet. Microsoft continues to screw the pooch with the Xbone launch, but that isn't even news at this point. Mountain Dew Game Fuel is back, and super delicious, but that isn't exactly news either.
Nintendo announced that that sexy Legend of Zelda: Link Between Worlds 3DS XL is coming to North America, and that's pretty sweet, along with announcing some awesome new colors for this holiday season.
| Delicious |
Uhhhh...
I'm excited for the new XCOM DLC, but that isn't for another few weeks. Halloween is this week, but all of the festivities I'm going to be a part of aren't happening for another week or so, for scheduling reasons, and so I'm not really feeling the holiday spirit. Also the new Magic: The Gathering Commander decks come out Friday, and they look pretty sweet.
I guess that's about it. Back to breeding Pokeymans.
Tuesday, October 22, 2013
Pokemon: A Retrospective
I was going to do a review of Pokemon X and Y, but I
realized that Pokemon games are enormously difficult to review. The contents of
the review have to change dramatically depending on who the audience is,
because many of the improvements from game to game, and most of my favorite new
features, are only significant to hardcore or long time players. Even major
updates to the game could be seen as revolutionary, or obvious, depending on an
individual’s connection to the series. I can talk about how the graphics are
now full 3D for the first time ever, and the camera and battle sequences take a
cue from the Pokemon Stadium games, and that will sound amazing from one
perspective, and trivial from another. Conversely, if I tell you that Destiny
Knot can now pass down 5 IVs from parents, significantly improving the yield
for IV breeding, half of you will give me blank stares while the other half
jumps up and down with glee.
So that’s why I’m going to be writing sort of a
retrospective of the Pokemon series, or the main games at least. Pokemon has
always been a game that has offered a ton of hidden complexity, under a cute,
kid friendly shell. Contrary to popular internet complaining, Pokemon has
always had hidden stats and tedious training in one form or another, but it
wasn't until comparatively recently that these factors have been well
documented and critically considered. It’s these elements of simplicity and
complexity that, when held in perfect balance, enthrall so many people and
generate record breaking sales.
These elements of complexity and simplicity, combined with a
“minute to learn, lifetime to master” mentality, are what make Pokemon so successful
and long lasting, especially in the face of competitors. Since Pokemon’s
explosive burst on to the scene in the 90s, a number of copycat, monster
collecting series have come and gone, in an attempt to capitalize on the
Pokemon frenzy. Nearly all of them, however, have fallen by the wayside,
usually as a result of elements which made their unique universes too complex
for their audience to handle. The two most famous Pokemon “knock offs” are
Yu-Gi-Oh and Digimon, and while they both survive in one form or another today,
neither of them even come close to the sales or brand power of Pokemon. This is
primarily because in an attempt to be ahead of the curve, both series resorted
to creating a multitude of new mechanics and monsters much faster than their
player base could keep up with, and as a result their players gave up out of
frustration.
Pokemon is a paragon of self-control, in this sense, as they
tend to make lots of little changes gradually, so no generation of games feels
dramatically different from the previous one, and the core mechanics of the
game barely change at all. A number of critics penalize the Pokemon franchise
for “releasing the same game every year”, but unlike other series such as Call
of Duty, where worthy competition comes out at the same rate and yet they do
the bare minimum to get by and coast on their brand recognition, Pokemon was
the original big “monster collection” game, and is still the most popular one
today. Pokemon manages to outperform the competition every time, not only
because of their brand name power, but also because of the level of quality
that dwarfs every major competitor. Nintendo knows what they’re doing when it
comes to handheld games, it’s sort of their thing.
Anyway, short version is: Pokemon is great, the new game is
great, if you want a cute RPG where you can force your monsters into a pit
fight with your friend’s monsters then go buy it!
Tuesday, October 15, 2013
Travelogue: New York Comic-Con 2013
This entry is a special one for me, because even though it hasn't been exactly one year since I started this blog, my experiences at NYCC 2012 were what drove me to start a blog in the first place, so this is technically my one year anniversary. Go me.
My feelings about NYCC haven’t changed much from last year, it’s still the next best thing to San Diego Comic-Con, and it still offers a wide variety of awesome things to do. Parking is still a nightmare, but you take what you can get in one of the biggest cities in the world. The crowds were immense, but there were plenty of staff to help out and keep lines moving, and everything went smoothly all in all. In addition to general con madness I got to play a number of games, which was fantastic, and got to see a couple of really cool panels.
I got to play Bayonetta 2, which is looking to be fantastic. It feels just like the first game, which is a good thing, but with an upgraded climax system and pretty new graphics. I’m not kidding when I say that this 5 minute demo rekindled my love for spectacle fighters.
Got to play Super Mario 3D World, which is shaping up to be the most evil game ever conceived. The NSMB series is already known for killing friendships with its unintentional head bounces and bubble death system, but SM3DW adds a communal life pool, the ability to troll power-ups even more, and levels that feature Mario Party style cooperative minigames. All of these elements combine into a game which will leave friend groups sweltering and tensions high. Deceptively pretty game, only purchase if you hate yourself and your friends.
Donkey Kong Country: Tropical Freeze is basically just more DKCR, which is totally fine with me, since DKCR was great. There are a bunch of new enemies and obviously improved graphics, but I'm pretty sure that the 2014 delay was to ensure that it didn't have to compete with Mario rather than completion problems, since the game engine is literally the same.
Finally A Link Between Worlds is something amazing. It totally captures the feel of old school Zelda games, and will be a welcome return to form for the Zelda series. I also saw the Eiji Aonuma panel, where he revealed lots of new information about the game, and also admitted that past games in the Zelda series have had a bad case of hand holding, and he hopes to fix that going forward. I love everything about than sentence.
Oh, also Pokemon came out. That happened. It didn't even take long to write this, but I'm already getting withdrawals, so I'm going to go back to playing. It's really really good. Not gonna lie, next weeks blog post is probably just gonna be me ranting about how awesome it is. Probably.
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