Tuesday, January 1, 2013

The Steam Sale Stole My Lunch Money


Welp, it’s a new year. The holidays are over and it’s time to get back to our trudging daily lives. If you are anything like me, however, you have lots of new games to play thanks to holiday deals like the Steam sale. The Steam sale was very good to me this year, and even though I only spent about $50, I’ll have games to play for the next six months.

Interestingly though, most of the games I bought were not actually through Steam itself, but rather through a number of sites that sell Steam product keys, sites like Amazon, Green Man Gaming, and Gamers Gate. I don’t have anything against directly giving Steam my money, although it’s not like Gaben needs anymore of it.

You beautiful man, you.


I buy these games from other retailers because they are offering better prices. How does that work though? It’s not like the product is any different at all, either way you just get a Steam game. You would think that the same product would be the same price everywhere, maybe a few dollars difference, but on cheapshark.com you can find prices at some retailers at half the price of others.

These crazy discrepancies in prices are the result of the magical new system called digital distribution. See, when you buy a physical item, say, a television, there are a lot more costs than just the manufacturing the television itself. Cables have to be bundled up, instruction booklets have to be printed, packing materials have to be put together, the whole thing has to be shipped, and so on. Someone is paying for that shelf space it sits on for six months waiting to be sold too. All of these costs add up, and create a sort of “minimum price” that the object can have; the lowest price that television can be sold at while still covering all of those costs, but digitally distributed games have no minimum price. Sure, there’s still things like bandwidth, but for a big retailer like Amazon, the bandwidth consumed by one purchase is inconsequential, literally fractions of cents.

For these big online retailers, sales like this create this interesting parallel version of reality, where they are making more money off of things like advertising space and loyalty programs than they are off of the product itself. That’s why you’ll find crazy deals, like Scribblenauts Unlimited for $7.50, where everywhere else it was over $20, at certain retailers but not others. That money they are discounting off the price of the original game is worth less to them than the customer loyalty, website traffic, and sales numbers. Amazon and sites like it are only able to give consumers those kinds of deals because the product is effectively just a code in an email, rather than something that has to be stored and moved.

This of course leads to a very interesting situation, what do you charge for digital goods? After all of the production cost is recouped, does it matter? We’re through the looking glass here people, basically all entertainment media has gone at least partially digital. How long will it be before we are taking virtual museum tours in our own homes, thus eliminating the need for real museums? This is just for entertainment media too, what happens in the future when Star Trek style matter replicators exist? Can you just go down to the store and have them replicate you up a new television for pennies at a time? Or better yet, have their replicator make a new replicator for you, so you can make whatever you want whenever you want.

It’s a fun thing to think about, but in some ways, the future is already here. Then again 80’s movies predicted we’d have flying cars by now, so I’ll take what I can get.

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