I want to preface this review with a couple of things, because I have a feeling that after writing it, this piece will come off as overtly negative. Halo 4 is really fun to play, it just has some glaring problems that I feel keep it from truly achieving greatness. Also, fair warning on campaign spoilers, but I'm sure that if you have a love for the Halo story you already completed everything there is to do.
First of all, let me say that I love halo. I've played every game, I've read the books, even my Xbox is the limited edition Halo Reach one. I put hundreds, if not thousands of hours into every halo title, and while I did have some concerns before the game came out, I really wanted to love Halo 4.
Secondly, the game feels great, and is a lot of fun to play. The textures on everything are fantastic, with very little pop-in or frame-rate problems. Anyone who says that this is the best looking game on the Xbox is not kidding, Halo 4 sets a new bar for visual quality this console generation, although the visuals do cause some gameplay problems, which I'll get into later. The sounds of all of the weapons are spectacular, physically punching opponents, and the much touted assassinations feel visceral and solid. The campaign is paced well and features some unique set pieces to break up the action, and in multiplayer the action is fast, fun, and easy to adapt to. The game looks, sounds, and feels like one of the best games this console generation, but the devil is in the details I'm afraid.
Let's start with campaign. Halo 4 is the first game that, from the ground up, was designed and created by Halo's new development team, 343 Industries. While 343i does employ several ex-Bungie members, they clearly represent a new direction for the Halo franchise. Whether this new direction is caused by their creative inspirations, by Microsoft and financial pressure, or something else entirely, I'm not sure, but this new direction is here to stay, whether we like it or not. In the previous Halo trilogy, We as players got to experience humanity's war with the Covenant, and the triumphs and failures that led to peace between them. During this adventure, the Chief was our vessel, a nearly-silent suit of armor protagonist that we as players could project ourselves into during the adventure. Sure, he would occasionally spout one-liners, or bark out orders, but for the most part he was a blank slate, it's not his story, it's the story of a war.
Halo 4, and by extension the new trilogy it opens, takes this idea and flips it on it's head. The Chief is now a main character. He has desires, fears, and a mission to accomplish. In addition, we also get to see a psuedo-love story develop between him and Cortana. This is where things start to go off the rails. Master Chief is a walking suit of future-armor, that's it. Yes, his name is John, and that gets fleshed out more in the books, and yes, some characters refer to him by that name, but in the context of the original Halo trilogy he is just a weapon. Now, all of a sudden in Halo 4, (during which he is 47 years old by the way, and has been a spartan his entire life) he has some desire to save Cortana from her rampancy on a personal level. The Chief has always had a strong desire to save people, that's one of the things that makes him such a good spartan, but the narrative implies some deeper romantic relationship that was never there before. This makes the Chief into an entirely new character. Now, I understand that the Chief needed to be the main character of this game, because he's worth so much financially as a character. It would be like if they came out with a Zelda game without Link as the main character, but this change to give the Chief some humanity is so abrupt and jarring that it makes him harder to relate to since we as an audience are constantly questioning his motivations, when we never had to before.
As for the rest of the story, where do I even begin? Master Chief being the "chosen one" in classic anime style? The final boss being reduced to a quick time event? The Chief surviving a nuclear blast because of Cortana's love bubble? The game only lasting a criminally short 4 hours? The massive plot holes involving the Didact, the firing of the Halo rings, and his survival? The plot-necessary "magic immunity" for the Chief?
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That is my actual campaign completion time on legendary. |
I could really go on forever here, the plot of this game is so badly thrown together that I don't even care. Obviously 343i didn't care enough to make a coherent plot with a decent climax, and instead created a slapdash series of events to tie together the gameplay sections. This would be fine, of course, not every game plot has to be Shakespearean in complexity, except for the fact that they keep trying to imply deeper meanings to every single plot element. Flashbacks are set in dramatic stylized animations and feature an epic score, there are characters created specifically to create drama, like Captain Del Rio, who seemed to think it was wise to argue with a living weapon who saved humanity from annihilation on several occasions. Halo 4 likes to think that it's heavy and deep, it is not. The campaign is fun to play, but it will improve your experience greatly if you just skip every cutscene and enjoy the gameplay.
Another new element of the game is Spartan Ops, the new "co-op vs. AI" mode that replaces Firefight from Halo Reach. Spartan Ops is basically just Firefight, but instead of being able to customize your experience or edit your settings, everything is pre-set, and each mission has a little story intro. The story however, is entirely told through cutscene and voice over, rather than experienced in gameplay, so the pre-constructed missions don't feel as though they have anything to do with the over-arching plot. In addition, 343i clearly wanted this game mode to have a variety of maps and locations, so you'll travel from desert wastelands, to frozen mountains, to hidden forerunner bases in lush jungles with no transition or explanation. As a result Spartan Ops doesn't "feel" like it has a real story, which just makes me long for the old days of customization. It's very possible, however, that because of this game pushing the Xbox 360 to it's limits, that the game simply cannot support AI customization, because trying to spawn in too many enemies could crash the game, and so Spartan Ops is really just a way to have firefight, but not be able to break it.
As for the multiplayer, things look significantly better, although there are a few glaring problems. One of the biggest problems I can see is the removal, downgrading, or otherwise ruining of most of the features of custom gametypes and forge maps. Why did the falcon need to be removed? Why is the race gametype gone? Why is assault called grifball now even though the two are functionally identical and neither is in matchmaking anyway? Why was the nudge feature removed from forge? Why are the forge item pallets nearly identical to Reach's with very few new objects? So many features of the multiplayer are so lackluster that it's hard to call it an improvement over Reach, even though the game itself is so fun to play. However while these problems may be fixed with updates and downloadable content, there are some other problems that are so deeply ingrained into the fabric of the game that there may be no way to fix them.
One problem that is pretty blatant is how quickly items despawn during gameplay. Halo 4 is amazing looking, and is clearly pushing the Xbox 360 to it's limits to get visual effects of that quality, but there are two sides to every coin. Because the graphical processor is outputting these high resolution textures, it can't keep very many objects on the map at any given time. As a result, items such as player corpses, destroyed vehicles, and dropped weapons have to be cycled out very quickly as new ones are created, normally this wouldn't be a problem, but it means that dropped power weapons can vanish very quickly, in a matter of seconds in fact. It is virtually impossible to die with, say, a rocket launcher, respawn, and sprint back to where you died in order to pick up that rocket launcher again, as dropped weapons tend to despawn within ten to twenty seconds. This is clearly a limit of the Xbox's processing power, and as a result will probably never get fixed.
There are a slew of other problems with game balance as well. such as the ability to earn an ordinance drop, commit suicide, choose a loadout that works perfectly with your ordinance weapon (say, active camouflage and bonus ammo for a sniper rifle), and then spawn the weapon in. There are also bugs abound on many of the maps, and significant problems with the spawning structure. The worst part of all of this, however, is the neutering of the custom game and forge options, so we, as players, cannot simply make custom games that fix these problems.
If I had to sum up my feelings on Halo 4 in one sentence, it would be "excellent in some areas, disappointing in others, but hopeful for the future." At time of writing, Halo 4 has been out for just over a week, and the 343i team has already begun updating playlists and fixing bugs. Hopefully the game's features and content are improved for the future, because at the end of the day this game is
really fun to play.